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Axiom Disc Golf Plasma Insanity Distance Driver 9/5/-2/1.5 - Choose Exact Disc

SKU: DG-AXM-LS-INS (REF367-95)
Regular price $20.95 $16.95 19% off
Unit price
per
No Reviews

Description

The Axiom Plasma Insanity distance driver is Axiom's stable-to-understable 9-speed distance driver, molded in Plasma plastic. It's built for average-power players who want straight distance and power players who want easy flips and turnovers, and it's at its best on straight distance drives, flip-ups, and turnovers. If you're shopping for a dependable Insanity for your bag, this Plasma run is a great place to start.

Plasma Plastic

Plasma is an advanced disc golf polymer with a metallic sheen on the core and color-shift tones in select colors. It's a semi-gummy, grippy, flexible blend that's also highly durable, so your Insanity holds its flight for a long time. Choose Plasma if you want premium durability with a little more grip and flex than Neutron or Proton. The Insanity is also available in Cosmic Neutron, Eclipse, Fission and Neutron.

The Mold

The Insanity is a 21.1 cm distance driver with an 18.5 mm rim. It is best described as a worn-in MVP Inertia, with a little more high-speed turn and a diminished fade. Its softened profile mimics a more worn-in disc. Average-power throwers get a remarkably straight distance driver, while high-power throwers can execute precise flip and turnover lines with ease.

Stability

The Insanity is stable-to-understable. Understable discs turn away from your throwing arm at speed, making turnovers and hyzer-flips easier and helping lower-power players fly straight. For right-hand backhand (RHBH) throwers, it tends to drift right during the fastest part of its flight, then shows a gentle fade back to the left at the end. Left-hand backhand (LHBH) throwers will see the mirror image, drifting left early and fading right at the end. Forehand flights flip that pattern: right-hand forehand (RHFH) follows the LHBH line and left-hand forehand (LHFH) follows the RHBH line. It suits beginners who need help getting straight flights as well as advanced players who want to shape turnovers.

Flight Numbers

Rating Value What it means
Speed 9 Distance-driver speed that needs good arm speed to fly as rated.
Glide 5 Lots of glide to help it stay in the air and add distance.
Turn -2 Noticeable turn to the right (RHBH) at speed, great for turnovers and hyzer-flips.
Fade 1.5 A moderate, dependable fade at the end of the flight.

Flight Chart

Approximate flight paths Axiom Insanity 9 / 5 / -2 / 1.5 · distance in feet 0 100 200 300 400 500 ~345 ft RHBH 0 100 200 300 400 500 ~345 ft LHBH 0 100 200 300 400 500 ~345 ft RHFH 0 100 200 300 400 500 ~345 ft LHFH Estimated for an average arm. Your distance will vary with power and form. BH = backhand · FH = forehand · Viewed from the tee

Discs That Pair Well With the Insanity

  • Axiom Neutron Wrath (9/4.5/-0.5/2): A turn-resistant 9-speed for headwinds and controlled distance.
  • Axiom Plasma Virus (9/5/-3.5/1): Axiom's easiest-to-throw understable distance driver.
  • Axiom Neutron Fireball (9/3.5/0/3.5): An overstable utility driver for forehands and headwinds.
  • Axiom Plasma Crave (6.5/5/-1/1): Axiom's workhorse fairway driver for straight, controllable drives.

FAQ

Is the Axiom Insanity good for beginners?

Yes. MVP says average-power throwers will find the Insanity remarkably straight, which makes it a great first distance driver.

Is the Axiom Insanity overstable?

No. The Insanity is stable-to-understable, rated 9/5/-2/1.5. Its 2 turn makes it a better fit for turnovers and hyzer-flips than hard fades.

What's the difference between Plasma and Neutron plastic?

Plasma is semi-gummy and grippy with a metallic sheen. Neutron is firmer and opaque. Both are highly durable.

What disc is similar to the Axiom Insanity?

The MVP Inertia (9/5/-2/2) is the closest match. MVP describes the Insanity as a worn-in Inertia.

How far does the Axiom Insanity fly?

With an average arm, expect roughly 345 feet. Distance depends heavily on your power and form, so stronger throwers will go farther and newer players shorter.

Sale

Axiom Disc Golf Plasma Insanity Distance Driver 9/5/-2/1.5 - Choose Exact Disc

SKU: DG-AXM-LS-INS (REF367-95)
Regular price $20.95 $16.95 19% off
Unit price
per
No Reviews
Availability
 
(0 in cart)
Shipping calculated at checkout.

Description

The Axiom Plasma Insanity distance driver is Axiom's stable-to-understable 9-speed distance driver, molded in Plasma plastic. It's built for average-power players who want straight distance and power players who want easy flips and turnovers, and it's at its best on straight distance drives, flip-ups, and turnovers. If you're shopping for a dependable Insanity for your bag, this Plasma run is a great place to start.

Plasma Plastic

Plasma is an advanced disc golf polymer with a metallic sheen on the core and color-shift tones in select colors. It's a semi-gummy, grippy, flexible blend that's also highly durable, so your Insanity holds its flight for a long time. Choose Plasma if you want premium durability with a little more grip and flex than Neutron or Proton. The Insanity is also available in Cosmic Neutron, Eclipse, Fission and Neutron.

The Mold

The Insanity is a 21.1 cm distance driver with an 18.5 mm rim. It is best described as a worn-in MVP Inertia, with a little more high-speed turn and a diminished fade. Its softened profile mimics a more worn-in disc. Average-power throwers get a remarkably straight distance driver, while high-power throwers can execute precise flip and turnover lines with ease.

Stability

The Insanity is stable-to-understable. Understable discs turn away from your throwing arm at speed, making turnovers and hyzer-flips easier and helping lower-power players fly straight. For right-hand backhand (RHBH) throwers, it tends to drift right during the fastest part of its flight, then shows a gentle fade back to the left at the end. Left-hand backhand (LHBH) throwers will see the mirror image, drifting left early and fading right at the end. Forehand flights flip that pattern: right-hand forehand (RHFH) follows the LHBH line and left-hand forehand (LHFH) follows the RHBH line. It suits beginners who need help getting straight flights as well as advanced players who want to shape turnovers.

Flight Numbers

Rating Value What it means
Speed 9 Distance-driver speed that needs good arm speed to fly as rated.
Glide 5 Lots of glide to help it stay in the air and add distance.
Turn -2 Noticeable turn to the right (RHBH) at speed, great for turnovers and hyzer-flips.
Fade 1.5 A moderate, dependable fade at the end of the flight.

Flight Chart

Approximate flight paths Axiom Insanity 9 / 5 / -2 / 1.5 · distance in feet 0 100 200 300 400 500 ~345 ft RHBH 0 100 200 300 400 500 ~345 ft LHBH 0 100 200 300 400 500 ~345 ft RHFH 0 100 200 300 400 500 ~345 ft LHFH Estimated for an average arm. Your distance will vary with power and form. BH = backhand · FH = forehand · Viewed from the tee

Discs That Pair Well With the Insanity

  • Axiom Neutron Wrath (9/4.5/-0.5/2): A turn-resistant 9-speed for headwinds and controlled distance.
  • Axiom Plasma Virus (9/5/-3.5/1): Axiom's easiest-to-throw understable distance driver.
  • Axiom Neutron Fireball (9/3.5/0/3.5): An overstable utility driver for forehands and headwinds.
  • Axiom Plasma Crave (6.5/5/-1/1): Axiom's workhorse fairway driver for straight, controllable drives.

FAQ

Is the Axiom Insanity good for beginners?

Yes. MVP says average-power throwers will find the Insanity remarkably straight, which makes it a great first distance driver.

Is the Axiom Insanity overstable?

No. The Insanity is stable-to-understable, rated 9/5/-2/1.5. Its 2 turn makes it a better fit for turnovers and hyzer-flips than hard fades.

What's the difference between Plasma and Neutron plastic?

Plasma is semi-gummy and grippy with a metallic sheen. Neutron is firmer and opaque. Both are highly durable.

What disc is similar to the Axiom Insanity?

The MVP Inertia (9/5/-2/2) is the closest match. MVP describes the Insanity as a worn-in Inertia.

How far does the Axiom Insanity fly?

With an average arm, expect roughly 345 feet. Distance depends heavily on your power and form, so stronger throwers will go farther and newer players shorter.